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TristanyDanielle Member

Joined: 28 May 2008 Posts: 31 Location: earth
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Posted: Fri Jul 11, 2008 5:52 pm Post subject: Nice Job |
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Hey that looks great!!!! ^_^!!!
_________________ When life give you lemons look for someone with a paper cut. |
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tetuo Member

Joined: 20 Mar 2008 Posts: 65 Location: Japan
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Posted: Sat Jul 12, 2008 6:32 am Post subject: |
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Thank you, everyone. I am making the uv for Hermione's hair now. so it will be coming soon first of all. and I fixed a tail part of it . It became thicker than before and was bent a little. and added hair ornament on it.
though I already showed this picture to Blue. but I uploaded it because I liked to show it to everyone,too.
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lidiqnata Samurai X

Joined: 24 Aug 2007 Posts: 281 Location: Bulgaria
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Posted: Sat Jul 12, 2008 9:19 am Post subject: |
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can't wait to upload them to the site  _________________ hahaha.... |
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Blue Site Admin

Joined: 28 Jul 2007 Posts: 864
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Posted: Sat Jul 12, 2008 11:00 pm Post subject: |
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I know I'm so excited it's gorgious! It'll be amazing when it's finished! And I really like that head peice! Are you gonna do two versions one with one with out?
!@_~! |
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tetuo Member

Joined: 20 Mar 2008 Posts: 65 Location: Japan
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Posted: Mon Jul 14, 2008 8:05 am Post subject: |
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| Blue wrote: | I know I'm so excited it's gorgious! It'll be amazing when it's finished! And I really like that head peice! Are you gonna do two versions one with one with out?
!@_~! |
Yes, I am going to make two versions. but the one mesh file will be used by both types of the hairs. so the mesh file is only one. but if you edit the alpha file, you can disappear the head peice. ( like my cat-ear hair)
I got making th uv map done. and I have imported it into the game.
Now I am testing the hair in the game to see if it can work or not.
When I finished doing it. I will draw the textures for the mesh.
Then the front hair maps are different from inside surface and outside surface, so you can have different colors at where outside and inside of the front hairs.
here the picture of my new hair mesh which not drawn the texture in the body shop.
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tetuo Member

Joined: 20 Mar 2008 Posts: 65 Location: Japan
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Posted: Mon Jul 14, 2008 10:28 am Post subject: |
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This is the picture of the mesh in the game
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tetuo Member

Joined: 20 Mar 2008 Posts: 65 Location: Japan
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Posted: Mon Jul 14, 2008 11:16 am Post subject: |
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I found one problem. it is a gap at neck. but I might not solved the problem, maybe. Dr Pixel said at the forum of MTS2 "That gap is because the game uses multiple vertice assignments, but MilkShape only supports single vertice assignments.The only way around it at this point is to make sure your new hairstyle is one where the hair hangs down past that place on the neck to hide the gap." my tail of the hair is too long so it would happen. i think , but I do not know about it well. if I cannot do it, Can you put up whit it? |
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Rose Samurai X

Joined: 24 Aug 2007 Posts: 543 Location: Sector ZZ9 Plural Z Alpha
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Posted: Mon Jul 14, 2008 3:20 pm Post subject: |
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Maybe this tutorial would help? I wouldn't know, since I don't mesh yet.. _________________ I love deadlines. I like the whooshing sound they make as they fly by. - Douglas Adams |
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tetuo Member

Joined: 20 Mar 2008 Posts: 65 Location: Japan
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Posted: Tue Jul 15, 2008 4:08 am Post subject: |
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Hey Rose , you gave me the great tutorial. I understood how I solve the problem. I needed to write the comments in each hair group. so I solved the neck gap. and my hair animation became better at other parts ,too than before. Thank you so much. |
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lidiqnata Samurai X

Joined: 24 Aug 2007 Posts: 281 Location: Bulgaria
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Posted: Tue Jul 15, 2008 6:56 am Post subject: |
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nice work Rose and Tetuo we'll be waiting for your awesome meshes 
_________________ hahaha.... |
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